tisdag 22 september 2015

Great feedback leads to changes

Hello! We got great feedback on our mockup this Monday morning. 

Our first idea was this ”throw in holes”-game. The age group was 4 years, but probably more suitable for even older children. We had several persons who gave tips how to transform this toy to younger children by skip this ”throw”-game to more ”get the shapes to fit in holes”. The problem is that this toy isn’t something fun for the children. Well, how can we make this fun? 

Our new idea is therefore to combine our first idea with this new ”get the shapes to fit” idea. This results in a game for children to match geometrical figures at time pressure and with ”sound and light”-feedback.

We also got great feedback from different groups how we could indicate who's turn it is to play if two player mode. The most common answer was to have some sort of indication in the top corners. For example have one figure in left corner, and another figure in right corner. Each of them have a led to indicate who's next to play.

The interaction should be as following:
• The child chose one or two player mode on the front by touching an image of one/two farmers. 

• The feedback what user should play next will be indicated on the top left or right corner. (See attached image) 

• One of the geometrical shapes lights up, the child now need to grab the right shape and put it against the lightning shape on the wall. This is time limited, for example the child have 5 seconds to finish this mission. If the shape is correct, a animal sound will play and some lamps will blink. 

• The number of completed missions will be shown by getting points, 1 point per mission. The points are indicated at center top. 




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